- Now → potential
- The first number is the stat now. The arrow points to its ceiling. On a sealed card, ranges show the possible starting values and ceilings. Opening reveals the exact values.
- STRENGTH
- A quick summary of the four combat stats. Aim counts most, then reaction, attention and discipline. Aggression and weapon mastery do not add to this card number. Higher strength helps, but does not promise a win.
- Potential stars
- Stars summarize the bot's combat ceilings. Before opening, they are an estimate. More stars mean more potential, not more strength today. Training and mastery do not raise the ceilings.
- + grown / ± style · Learning
- Growth is the change since opening, not just the last battle. Learning means XP has arrived but the change is still tiny. Aggression can move up or down; the other four stats grow toward their ceilings.
- Rarity
- Common, uncommon, rare, epic, legendary. Rarer cards tend to start stronger. Check the actual stats and potential when choosing a squad. Gaining XP does not change a card's rarity.
- Mastery %
- Each rifle has its own mastery. Rounds with it build familiarity; kills with that rifle add more. Higher mastery tightens spread and recoil, speeds up reloading and helps the bot react faster with that weapon. It leaves the five printed stats unchanged. Training and friendly matches give none.
- T / CT
- The two sides of a match: T attacks and plants the bomb; CT defends and defuses it. Each side has its own rifle choice. Teams swap sides halfway through.
- W / L / D · K/D
- Wins, losses and draws from completed battles, including training. A recycled card starts a fresh record when someone gets it again. Giving a card to another player keeps its record. K/D compares kills with deaths; the ratio divides kills by deaths. With no deaths, it shows the kill count. These describe past results, not extra stat points.
- Form before a battle
- The W/L/D strip shows the player's last five ranked results, newest first. It is recent form, not a grade for the bot, and it gives no stat bonus.